Process from reference to modeling, creating clothing, rendering and to the final edit. I aimed to match the lighting to highlight the areas it does within the film's shot, being under his cheeks, chin and on his forehead. After positioning the camera and rendering, I further edited the piece by colour grading, additional painting and applying burned shadows in areas inspired by the reference imagery.
For me, the biggest takeaway I learnt from this piece was the clothing in Marvelous Designer. I learnt how to digitally create and sew a jacket which involved creating a collar, pockets, a zipper, shoulder straps and an added patch.
For this Fight Club piece, my goal was to explore ways to combine typography and create a video from two images in which relate to the tone of the referenced scene from the film.
To do so, I modeled and framed the characters with textures, lighting and use of depth of field. I pulled the typography to be referenced by the character's name tag sticker by creating a digital version of his name tag. As Bob's name is hand written in the film, I followed this approach by writing his name with a sharpie and scanning the letters to become a digital version. I edited the two images into a video capturing the feel of Bob's "bitch tit's" scene by making the transition feel like a jump cut. I approached this by flashing the two together with a black screen as if it were a flickering light.
The following two pieces of Flubber and The Mask were crated to explore modeling shapes from reference and apply lighting techniques from reference.